Educational Innovation & Adolescence: A Challenge

 



Education is that construct that encompasses all teaching-learning processes. A social institution, in which we can distinguish: methodologies, techniques, media, teachers, students, etc. In other words, a large conglomerate which, in turn, is one of the basic pillars of any society.


Therefore, being so fundamental, it must be modernized. The educational system in some areas is obsolete; so this affects both teaching (by teachers) and student learning. And more if these students are going through adolescence, a special stage.


Adolescence, a Small Great Revolution

Adolescence is synonymous with rebellion against any authority figure. For this reason, the teacher’s role is very important. Because these are decisive years for the future and a bad decision can influence a lot. Teachers must adapt to their students if they want to seek their attention during classes.


Thus, innovation in education must be present. Creating new scenarios that encourage learning among the youngest, such as those taught by the Eastmark high school mesa az, is important.


Educational Innovation and Adolescents

To innovate means to change or alter something, introducing novelties that can be translated as methods, teaching resources or media, among others.


Therefore, educational innovation can be understood as a set of changes, made to evolve education.


And how to apply it to adolescence? We cannot think of a better way than the correct and informative use of ICT or Information and Communication Technologies, educational resources, typical of this 21st century.


ICT as an Educational Incentive

It is essential to teach the youngest to make proper use of ICT. Thus, a change of perspective is necessary. Show ICT from a pedagogical approach, teaching them all its advantages. And, on top of that, encouraging their interest and their desire to continue learning.


In fact, the benefits of ICT in education are enormous:


  • Encourage learning.

  • Encourage greater interactivity with the teacher.

  • Cooperation between colleagues.

  • Promote creativity, fun, interest, autonomy, etc.

  • Carry out digital and audiovisual literacy.


ICTs for Students

But, are we clear about what ICT to use with adolescents? These are some examples:


  • Digital and interactive whiteboards: Being able to browse the Internet is great for quick queries, for example.

  • Audiovisual material: Being able to choose between watching a documentary about a specific historical event. The same goes for podcasts, movies, series or radio shows.

  • Tablets and computers: Providing this material to students for their work or homework is very positive.

  • Virtual reality: It seems like fiction, but it is increasingly present in the educational field. Virtual reality offers you a visit to the Louvre museum without having to travel to Paris, for example.

  • Educational apps: Everyone -or the vast majority- is going to have their own mobile. So why not use mobile applications related to education? There are a lot and specific for each subject.

  • Video games: Gamification or learning by playing is a very popular activity. Educational video games are a clear trend. We can find educative games for elementary and high school students, there are games even for teachers. 

  • Social media: Show the use of networks, from an educational perspective. Influencers, as is the case of an art historian (for example), who transmits knowledge to them, are complementary to the lessons in class.


As can be seen, the means of teaching and learning have evolved. Having attentive teenagers in class is going to continue to be difficult. But a modern teaching staff trained in educational innovation is going to have it easier. If teachers adapt to students by using the adequate technology, we will ensure the learning. 


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